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101. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Some thoughts: Loving the scope of these changes. No real worries at the moment pending further discussion, I just hope we have a good selection of what we can use in wormholes. I also hope for the right balance between the entosis mechanics are ...
- by Mr Floydy - at 2015.03.22 12:36:44
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102. Congrats on the CSM win corbexx - in Wormholes [original thread]
Goonswarm to move to wormholes next.
- by Mr Floydy - at 2015.03.20 17:28:23
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103. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
The only way flexibility would allow it to be worse than other classes, but still useful in a fleet would be if it could refit subs/mods on the fly without a depot. If something like this isn't done and base stats are dropped so that a T3 is wor...
- by Mr Floydy - at 2015.03.11 13:18:48
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104. Sticky:Dev Blog: Balance Changes Coming In Scylla - in EVE Information Portal [original thread]
Sounds good to me for a first pass. Keep itterating changes like this and the game will be in a good place. I'd much rather see people get upset as their new favourite ship gets brought down in power a bit - compared to years of Drakes online that...
- by Mr Floydy - at 2015.03.02 14:04:46
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105. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Looks a good start. Fixes the main issue with T3s as a whole, combined with some other tweaks they should still be strong ships to use without dwarfing what HACs/Command ships can do in 99% of scenarios.
- by Mr Floydy - at 2015.02.27 13:25:23
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106. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
It's a start. I'd certainly not object to Ishtars having a harder job fielding Sentries, whether that be through them being larger or just blocked entirely.
- by Mr Floydy - at 2015.02.27 13:17:33
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107. Increasing Warp Strength - in Player Features and Ideas Discussion [original thread]
Like the idea in principle, no idea how balancing it would work out though....
- by Mr Floydy - at 2015.02.26 14:45:50
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108. Please make Captain Quarters bigger - in Player Features and Ideas Discussion [original thread]
Miner Amarr wrote: Being claustrophobic I feel uneasy in the Captain Quarters, there is just not enough space! It feels like a tight corridor with not enough lateral movement I would like windows, the ability to run, and more space inside of ...
- by Mr Floydy - at 2015.02.18 18:06:50
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109. No in-space refit with weapons timer - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Mr Floydy wrote: I could understand a change to fleet hangars on some ships though,namely carriers, there is no direct counter to stop it. then get indirect Yep, that'll do it. Personally I have no issues with r...
- by Mr Floydy - at 2015.02.04 09:52:03
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110. No in-space refit with weapons timer - in Player Features and Ideas Discussion [original thread]
I don't see the issue with Mobile Depots. After all you can easily counter them by just blowing them up. So what if someone wants to change weapons during a mission, in Sub cap PvP it would be a highly risky thing to do... I could understand a cha...
- by Mr Floydy - at 2015.02.04 07:58:33
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111. Ability to turn alts into AI controlled wingmen - in Player Features and Ideas Discussion [original thread]
Only if they have the same NPC AI as the X games. ie crashing into you, or stargates regularly. Costing you lots of money and ships. Play with some friends :)
- by Mr Floydy - at 2015.02.01 14:45:29
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112. Wormhole Fanfest dinner - in Wormholes [original thread]
I'm up for it if I don't have to sit next to anyone from KICK.
- by Mr Floydy - at 2015.01.27 20:18:16
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113. Why did the Prophecy have to become the drone boat? - in EVE General Discussion [original thread]
I've always prefered the look of the Harbinger to the Prophecy personally!
- by Mr Floydy - at 2015.01.23 13:18:17
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114. is anyone in J124933?? - in Wormholes [original thread]
Pod yourself out, if you are a newbie you probably haven't got an expensive ship/pod... If you've not got decent money to pay you'll not get anyone coming to look for you.
- by Mr Floydy - at 2015.01.21 14:40:51
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115. Minmatar T3 destroyer - in EVE General Discussion [original thread]
Going to be grumpy if it isn't vertical :@
- by Mr Floydy - at 2015.01.19 14:23:11
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116. Armor plating and shield extender rebalance - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: I think you are posting pretty far into falloff. This made up for the OP
- by Mr Floydy - at 2015.01.14 18:30:36
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117. Summit imput - in Wormholes [original thread]
That's bonkers lol. I've swapped subs semi regularly since the ever handy mobile depot was released, I guess it would have been that patch that it became possible to swap subs at POS. Whilst I think of it, just posting to echo some other things ...
- by Mr Floydy - at 2015.01.14 14:28:52
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118. Summit imput - in Wormholes [original thread]
Alundil wrote: Allow us to assemble T3 ships in space at a POS. We can refit them now, finally (thank you for that), now take all the way and let us assemble them in wspace.s Whaaaaaat? Is that really not possible at the moment? Yes this def...
- by Mr Floydy - at 2015.01.13 14:03:55
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119. Summit imput - in Wormholes [original thread]
Phoenix Jones wrote: 2) t3 discussions need to happen. Their are three big elephants in the room, their tank, the recent overuse of tengus by everybody (mostly nullsec though), and their future configuration (will they turn into how d3's functi...
- by Mr Floydy - at 2015.01.12 14:34:42
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120. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Fix afk cloaking my changing local. Just remove local ;) As a comprimise, make local opt in - to see it you have to be visible in local yourself. To be hidden you can't see it.
- by Mr Floydy - at 2015.01.09 21:59:41
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